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Kokia will be a tricky boss to handle once Mythic+ is released in Dragonflight, not only because it will create a lot of one-shot mechanics but it will also scale with One interesting ability I must note is Molten Boulder, as it creates a giant meteor that if it touches you is likely to one-shot you Even on Heroic it currently takes over 50% of your HP. One small thing that bothers me is not knowing if the "adds" that spawn will increase in difficulty as the key level progresses or if they are going to be scaled to Mythic-0 levels time will tell. Overall it is a great boss I really liked the visuals too, as some of them look like Jaina's abilities from the Battle of Dazar'alor raid, like Ice Blast. Your healer must dispel Primal Chill as quickly as possible - other forms of dispelling also works such as a Warlock's Imp Dispel or a Rogue's The design of the boss is made in a way that not results in not only single-target damage being important, but also cleave/funnel-damage profile specs will benefit a ton from this fight once Awaken Whelps has been cast. Melidrussa Chillworn is the first boss in the dungeon, and luckily, it is quite easy to handle as long as you understand her basic mechanics. We will add official guides to each dungeon further down the road. During the Alpha version of the game, a majority of things will change or be tuned depending on feedback.
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*DISCLAIMER* This is not a guide on how to play each boss, nor a guide on how to complete the instance, but an overview and my first impressions of the overall difficulty of the dungeon. One feature that is quite uncommon for the instance is that it is relatively short, consisting of only 3 bosses and quite a small number of non-boss-enemies, which indicates to me that this will be the shortest dungeon we have ever experienced ever since the creation of Mythic+ back in Legion. The Ruby Life Pools dungeon is located in The Waking Shores, on the south part of the zone, and is the 3rd dungeon to make an appearance on the Dragonflight Alpha. Ruby Life Pools - Dragonflight Dungeon Analysis Our latest dungeon analysis from the Dragonflight Alpha covers Ruby Life Pools! We’ll be looking more at Protection once the other trees are up to the same standard. We’ve been recently focused on the overall class, as we’ve been pleased with Protection and feedback that this talent tree is mostly in a good place. We’ll also likely make Titan’s grip baseline, as there’s no specific benefits (outside of weapon stats) for picking up this talent in comparison to others in the tree. There’s still work to do on individual talents (including a few additions) rather than the tree structure as a whole.Ĭurrently the Fury tree is undergoing some iteration and what you’re seeing in the Alpha today, unfortunately, has some key missing placements, connections, and a number of requirements that are not working correctly. We’re happily getting close to the finish with the Arms talent tree.
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We expect to have the full version of this in the next Alpha build, and once it’s live, we’d love to hear whether you prefer the wider choices or a more streamlined tree like we had in the initial version of the revamped Warrior class tree. The arrangement of Warrior talents in the Alpha at this time is a partial implementation towards opening up more options for each specialization. Here are some notes from the class developers. Blizzard clarified the Arms Warrior tree is still a work in progress and Titan's Grip will be baseline for Fury Warriors in the next Dragonflight Alpha build.